package net.minecraft.item;

import com.google.common.base.Function;
import net.minecraft.block.Block;

public class ItemMultiTexture extends ItemBlock {
	protected final Block theBlock;
	protected final Function<ItemStack, String> nameFunction;

	public ItemMultiTexture(Block block, Block block2, Function<ItemStack, String> nameFunction) {
		super(block);
		this.theBlock = block2;
		this.nameFunction = nameFunction;
		this.setMaxDamage(0);
		this.setHasSubtypes(true);
	}

	public ItemMultiTexture(Block block, Block block2, final String[] namesByMeta) {
		this(block, block2, new Function<ItemStack, String>() {
			public String apply(ItemStack p_apply_1_) {
				int i = p_apply_1_.getMetadata();

				if (i < 0 || i >= namesByMeta.length) {
					i = 0;
				}

				return namesByMeta[i];
			}
		});
	}

	/**
	 * Converts the given ItemStack damage value into a metadata value to be placed
	 * in the world when this Item is placed as a Block (mostly used with
	 * ItemBlocks).
	 */
	public int getMetadata(int damage) {
		return damage;
	}

	/**
	 * Returns the unlocalized name of this item. This version accepts an ItemStack
	 * so different stacks can have different names based on their damage or NBT.
	 */
	public String getUnlocalizedName(ItemStack stack) {
		return super.getUnlocalizedName() + "." + (String) this.nameFunction.apply(stack);
	}
}
